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Where Was ‘Resident Evil’ Filmed? 10 Key Filming Locations

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Czech Republic Locations Shape the New Look of Resident Evil

Kabarsaji.com – The upcoming Resident Evil film, set for release in 2026, has taken the franchise’s familiar nightmare of zombies, abandoned infrastructure and urban collapse to the Czech Republic. Filming moved through Prague and nearby sites in late 2025, using historic streets, industrial facilities and former military grounds to build the fictional city of Raccoon City.

Prague’s recognizable architecture offers a markedly different visual environment for the series. Rather than relying on a single type of setting, production drew on dense residential districts, institutional buildings, studio stages and locations beyond the capital. The result is intended to give the story’s fictional American city a wintery, layered setting while retaining the ominous atmosphere associated with Resident Evil.

Street Scenes Across Prague

Pristavni Street in Holesovice

One of the film’s most dramatic outdoor sequences was staged on Pristavni Street in Prague’s Holesovice district. In the scene, Bryan runs through a snow-covered street as zombies plunge from rooftops on both sides. The setting turns an ordinary urban road into a tightly contained survival route, with the surrounding buildings helping create a sense of danger from above as well as at street level.

Jirsikova Street in Karlin

Karlin became another important part of the on-location work. Jirsikova Street was used as a Raccoon City street, with its late-19th-century apartment blocks contributing to the crowded urban character needed for the fictional setting. The older facades and close street layout allow the production to suggest a lived-in city before the action transforms it into a disaster zone.

Vitkova Street in Karlin

Vitkova Street also hosted action filming in artificial snow. Known for its traditional cobblestone surface, the street sits near the National Monument at Vitkov. Its textured pavement and historic surroundings make it visually distinct from newer parts of Prague, while the manufactured winter conditions reinforce the film’s cold, high-pressure atmosphere.

Pernerova Street in Karlin

Pernerova Street, a principal road linked to the Vitkova area, was part of the same winter-focused filming plan. Action material was shot on both streets with artificial snow, allowing the production to extend its seasonal look across multiple connected locations. Using adjacent areas can help maintain continuity when scenes are assembled into a single city sequence.

Litomerice Brings History and Darkness

Before the Prague work, production began in Litomerice, a city in the Usti nad Labem Region. Filming there started on October 10, 2025. Its historic core, shaped by Gothic, Baroque and Renaissance architecture, provides a striking contrast to the more modern and industrial sites used elsewhere in the production.

Litomerice was also selected for material set beneath the old city walls. A disused railway tunnel running under that area was used for darker scenes. Such a location fits naturally within the franchise’s visual language: confined spaces, limited visibility and underground passageways have long been central to stories involving infection, escape and hidden threats.

Studios and Large-Scale Facilities

Jordan Studios

Not every part of Raccoon City was created on public streets. Jordan Studios, located on Prague’s outskirts, supplied space for additional sections of the city and other settings. The studio complex covers 32,000 square metres and includes eight sound stages totaling about 8,700 square metres.

Its facilities also support key departments such as costume, makeup, props and technical production. Sound stages give filmmakers greater control over lighting, weather effects and intricate action work, which is especially useful when a story requires ruined interiors, controlled stunts or elaborate creature sequences.

Prague Congress Centre

The Prague Congress Centre, also known as Kongresove centrum, was another location incorporated into the film. Its long horizontal form and institutional appearance make it suitable for scenes that need a government, corporate or administrative setting. In a world like Resident Evil, buildings of this scale can suggest the official systems and organizations that surround a public crisis.

Industrial and Remote Locations

Koh-i-noor

Koh-i-noor, an industrial site in Prague, joined the production’s collection of urban locations. Its working-industrial character was a practical match for the film’s requirements. Industrial spaces are often visually useful in survival-horror settings because of their metal structures, large interiors and machinery-filled environments.

Treboradice Heating Plant

The Treboradice Heating Plant provided another major industrial backdrop outside central Prague. Its scale offered the production a setting far removed from the capital’s historic streets. This contrast expands the possible geography of Raccoon City, moving the action from residential neighborhoods and civic buildings into heavier infrastructure.

Milovice

Milovice, outside Prague, completed the list of key locations. The former military area is known for abandoned structures and former military facilities, making it a fitting place for a film built around isolation, decay and emergency conditions. Its use adds a more remote dimension to the production’s location strategy.

A Broader Vision of Raccoon City

These ten locations show how the 2026 film is assembling its version of Raccoon City from places with very different identities. Prague contributes urban density and recognizable architecture; Karlin supplies historic residential streets; Litomerice adds old-world detail and underground spaces; and the industrial and military sites introduce a harsher, more desolate scale.

For viewers, the Czech locations may become an additional point of interest once the film reaches screens. They offer a real-world foundation for a fictional city that has remained one of horror gaming and cinema’s most recognizable settings. By combining practical locations with studio work, the new Resident Evil aims to present that world through a fresh European visual lens.

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